WINK · ROBINHOOD CHAIN

More than a meme.A brighteron-chain future.

Trades build BLINK. Burns shrink WINK.

WINK××

A community building what comes next.

WINK
One connected ecosystem
01 / 07SCROLL TO EXPLORE↓

02 / WINK PROTOCOL

Every trade. A stronger foundation.

BLINK reserves. Transparent by design.

BLINK Vault Holdings

READING CHAIN
—BLINK

Vault value—

Backing reserve— BLINK
Reward pool— BLINK
Pending sync— BLINK

Vault holdings = backing reserve + reward pool + BLINK pending sync.

WINK backing price—

—READING CHAIN

Waiting for chain data

Reserve allocation2%
Remaining round quota—

BLINK live price

— USD

—Loading market data

Explore redemption
Coin quantity is illustrative
Before the first redemption burn, all 3% goes to the reserve.2% Reserve · 1% Rewards

03 / WINK PROTOCOL

Less WINK. More possibility.

Redeem through the reserve. Build your reward weight.

WINK INBLINK OUT

Redeem & Burn

Balance —
WINK

Estimated BLINK received
—
Your new burn weight
—
Reward share
—
Claimable dividends
—

Redemption permanently burns WINK. The minimum amount is read from the vault.

04 / WINK PROTOCOL

Two tokens. One connection.

Swap between WINK and BLINK. Stay in the ecosystem.

Swap

Balance —
You receive
0.00

Trading fee
—
Slippage tolerance
—
Minimum received
—
Price impact
—

Quotes include the selected pools’ fees. Each transaction needs your wallet confirmation. Gas is paid in ETH.

05 / WINK PROTOCOL

A simple loop. A connected future.

Trading fees build reserves. Redemption burns build reward weight.

Trade. Reserve. Burn. Reward.

100,000,000 WINK initial quota per round.

06 / WINK PROTOCOL

See what activity can build.

Explore a scenario. Understand the allocation.

Your scenario

BLINK live price—
USD

Time horizon

Scenario only. This does not change protocol balances.

Scenario results

SCENARIO
Total protocol fees90,000USD
To the reserve60,000— BLINK · 2%
To rewards30,000— BLINK · 1%

07 / THREE IDENTITIES · ONE CONNECTION

One ecosystem.Infinite forms.

WINK × BLINK × FOMO

01 / 03WINKMove to interact

WINK PROTOCOL